CITY GUIDE / BUILDING DIRECTORY
Choose what your city needs.
Compare buildings, understand their effects, and plan your next neighborhood. Open any entry for its full stats.
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V80 default stats for completed buildings. Upkeep excludes wages, supplies and fuel. Happiness bonuses have conditions; staffing, distance and demand affect results. Open an entry to see the details.
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How to read these stats
Happiness and safety: a nearby bonus fades with distance. Citywide bonuses and successful-visit benefits are described separately. A building with no fixed bonus can still help by supplying homes, jobs, food, transport or emergency response.
Workers and production: worker capacity is the maximum offered positions, not free staff. Farms and dispensaries have their own staffing and upgrade limits. Production figures are base rates; education, supplies, power, deposits and storage can change actual output.
Money and visitors: prices are city dollars. Visitor demand settings are not a guaranteed number of customers. Income, occupied rooms, current stock and operating profit depend on your city and are shown in the game.
Buildings and props: the default list shows buildings and facilities. Turn on scenery to include other placeable items. Model dimensions describe the asset; some placement lots include additional setbacks.